Techland S.A.

Warsaw

Level Designer

FULL TIME ON-SITE MID
Posted 4 months ago

Role Overview

This role involves designing, building, and scripting engaging gameplay locations and quests for an open-world game. You will focus on creating dynamic open-world systems and ensuring a compelling player experience.

Key Responsibilities

  • Design, build, and script gameplay locations and quests in an open-world environment.
  • Implement and adapt game mechanics, including AI and combat systems, within designed spaces.
  • Create and populate open-world gameplay elements such as encounters and AI life.
  • Collaborate closely with art, programming, design, audio, and animation specialists.
  • Test levels for bugs and gameplay issues, incorporating feedback for improvements.
  • Document level design and gameplay elements.

Requirements Snapshot

  • 2-3 years of game creation experience as a Level Designer or one published AAA project.
  • Proficiency with a game editor (Unity, Unreal, etc.).
  • Ability to design engaging and understandable game environments.
  • Understanding of indirect player guidance and gameplay flow.
  • Passion for making games and a good sense of player experience.

Expected Impact

The expected impact is the creation of a rich, dynamic, and engaging open-world experience for players, driven by well-designed levels and interactive systems.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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