Voodoo

Barcelona

Lead Level Designer - Hole.io

FULL TIME ON-SITE SENIOR
Posted 23 days ago

Role Overview

We are seeking a talented Lead Level Designer to work hands-on on our mobile casual game, Hole.io. This role involves designing fun and engaging levels using Unity and proprietary tools. You will also eventually supervise and mentor a team of level designers.

Key Responsibilities

  • Collaborate with the creative team to plan level progression and difficulty curves.
  • Design innovative and varied 3D levels using Unity and custom tools.
  • Scale and manage the Level Design team, planning workload and supervising output quality.
  • Define level design guidelines tailored to the game's needs and audience.
  • Define and iterate on Level Design tool specifications to improve workflow and quality.
  • Test and balance levels and progressions based on player feedback and data.

Requirements Snapshot

  • At least 5 years of proven experience in Level Design for 3D games is required.
  • Strong Unity knowledge is essential for this role.
  • A strong understanding of game design principles, particularly within the casual genre, is needed.
  • Experience, or a genuine interest, in leading and mentoring a team from the ground up is expected.
  • Experience in continuous data-driven level balancing and tweaking is necessary.

Expected Impact

As a Lead Level Designer, you will be a key partner to our game studios, enabling them to build, iterate, and launch games more efficiently. Your contributions will directly influence the engagement and success of Hole.io by creating immersive environments and challenging obstacles. You will also help shape the future of the level design team through mentorship and leadership.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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