Twin Harbour

Hybrid

Junior Game Designer

FULL TIME ON-SITE JUNIOR
Posted 4 days ago

Role Overview

This role is for a Junior Game Designer on the Supremacy Franchise, focusing on feature design, balancing, and documentation for live games. You will be mentored by senior designers to develop your skills and learn design thinking. The position involves contributing to features and building expertise on engaging strategy games.

Key Responsibilities

  • Support feature design tasks owned by senior or regular designers.
  • Assist with game balancing using spreadsheets, playtests, and data.
  • Create and maintain clear design documentation for mechanics and tooltips.
  • Analyze player feedback, metrics, and in-game behavior to learn from live games.
  • Collaborate with Tech, Art, QA, and UI/UX teams to bring features to life.
  • Regularly playtest games, identify issues, and suggest improvements.

Requirements Snapshot

  • A strong passion for strategy games, especially complex or long-term systems.
  • Clear communication skills and a collaborative mindset.
  • High attention to detail in design, balancing, and documentation.
  • Comfort working with spreadsheets.
  • Curiosity, self-motivation, and eagerness to learn and improve.

Expected Impact

The Junior Game Designer will contribute to significant features and tackle design challenges for games that engage players long-term. This role is crucial for developing a deep understanding of game design principles, learning not just what works but also the underlying reasons why. The designer will grow into an expert who can make meaningful contributions to the Supremacy Franchise.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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