Ubisoft

Quebec

Game Designer - Progression & Systems (Assassin’s Creed Franchise)

FULL TIME ON-SITE MID
Posted 19 days ago

Role Overview

This Game Designer role focuses on designing and evolving progression-driven systems for the Assassin’s Creed Animus HUB at Ubisoft Quebec City. You will shape how players engage with features, progression, and rewards across the live, cross-game Assassin's Creed ecosystem. The role emphasizes creating clear, engaging player journeys and holistic system design, informed by data and player feedback.

Key Responsibilities

  • Propose and drive continuous improvements to HUB systems in a live environment.
  • Design and evolve progression and systemic gameplay features for shared experiences.
  • Collaborate with UI UX, monetization, and production teams on player-facing loops.
  • Contribute to feature development through scoping, prioritization, planning, and reviews.
  • Coordinate dependencies with multiple teams involved in HUB feature delivery.
  • Partner with Data Analytics and stakeholders to review player data and identify opportunities.

Requirements Snapshot

  • Experience in game design, systems design, or progression design is required.
  • Exposure to live or online environments, such as games or digital products, is essential.
  • Comfort working with data and KPIs to inform design decisions is needed.
  • Proficiency with Excel and structured problem-solving tools is expected.
  • Familiarity with game engines such as Unity or Unreal is beneficial.

Expected Impact

The role's impact will be seen in creating clear and engaging player journeys across the Assassin's Creed franchise. This involves focusing on holistic system design, continuous iteration, and ensuring a positive long-term player experience, all informed by data and player feedback.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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