thatgamecompany

China - Shanghai

Technical Game Designer at thatgamecompany

ON-SITE MID
Posted about 1 month ago
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Company snapshot

thatgamecompany

thatgamecompany creates award-winning, artistically crafted video games that inspire human connection and positive change worldwide.

Video Games Publishing Entertainment & Recreation SAAS
HQ
Los Angeles, California, United States
Team size
51-250
Founded
2006
Funding raised
$189M

Quick Summary

Role Overview

This designer-programmer hybrid role focuses on crafting high-quality interactive experiences within a small studio environment. You will collaborate with engineering and design teams to drive the development of core gameplay systems and technical tools.

Key Responsibilities

  • Craft technical systems that enable core gameplay features
  • Create fluid user interactions with rich feedback and polished game feel
  • Improve the creative pipeline and toolsets for the design team
  • Collaborate across disciplines to implement and refine game features
  • Prototype and iterate on interactive systems like AI and physics
  • Test and refine implementations within the level editor

Requirements Snapshot

  • Proficiency in C++, C, or C# for 3D gameplay prototyping
  • Experience with visual scripting and 3D game engines
  • Background in multiplayer game development and live operations
  • Ability to provide a portfolio of previous work
  • Willingness to complete a technical test during the process

Expected Impact

You will enhance the player experience by delivering highly tuned gameplay systems and immersive feedback. By improving internal tools and pipelines, you will empower the design team to create more complex and engaging content efficiently.

A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Technical Game Designer

 

We are a small studio dedicated to crafting unique and high-quality interactive experiences, and we are looking for a talented designer-programmer hybrid who will collaborate with both the engineering and design teams. The goal in this role is to drive the creation and improvement of core gameplay and technical systems and tools highly tuned for the level of rich feedback and player immersion that helped define our games.

An example week for this person might be: Attend a design meeting and discover the need for a new camera feature to support a new content release. Program the camera feature and jump into the level editor to test and refine its implementation. Then, improve the level editor’s toolset to enable the rest of the design team to make full use of your new feature in future levels. Of course, the role isn’t limited to just camera features. Any interactive system applies — procedural animation, cloth simulation, player controls, AI creatures, NPC interactions — use your imagination!

What you'll do here:

  • Crafting technical systems that enable gameplay (either alone or with a small team)

  • Create fluid user interactions with rich feedback and polished game feel

  • Enjoys enabling team members by improving the creative pipeline

  • Is comfortable with cross-disciplinary work and collaboration

Must haves:

  • Proficient in C++ (preferred), C, C# for quickly prototyping 3D gameplay

  • Visual scripting

  • Multiplayer game development

  • Online operation of a live game

  • Maya or 3D game engines

  • Portfolio of your work

  • Ok to take a test as part of our process

Nice to haves:

  • Seek adventure and uncertainty in exploring experimental and risky game concepts

  • Believe in the practice of rapid prototyping and relentless iteration

  • Have a desire to create meaningful, enriching experiences that touch and inspire players

 

We look forward to meeting you!

 
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