Techland S.A.

Warsaw

Level Designer

FULL TIME ON-SITE MID
Posted 10 months ago

Summary

Role Overview

This role involves designing and building engaging gameplay locations for an open-world game. You will be responsible for scripting, iterating, and optimizing levels and quests, while also contributing to open-world systems like encounters and population.

Key Responsibilities

  • Co-create and implement game mechanics within playable environments.
  • Design and populate open-world gameplay elements such as encounters and AI life.
  • Collaborate closely with specialists across art, programming, design, and audio.
  • Test levels for bugs, gameplay issues, and overall player experience, incorporating feedback for improvements.
  • Create and maintain documentation for designed levels and gameplay.
  • Adapt game mechanics to the environment, including enemy AI and player interactions.

Requirements Snapshot

  • 2-3 years of Level Design experience or one published AAA project.
  • Proficiency in a game editor (Unity, Unreal, etc.).
  • Ability to design engaging and understandable game environments.
  • Understanding of indirect player guidance and a good sense of gameplay flow.
  • Passion for making games and willingness to collaborate.

Expected Impact

The expected impact is the creation of compelling and immersive open-world gameplay experiences that captivate players. This role will directly contribute to the overall quality and player enjoyment of the game by shaping its environments and interactive systems.

Why Apply

  • Work on an open-world game with a focus on creating amazing gameplay.
  • Benefit from a supportive work environment with flexible hours and a dedicated HR partner.
  • Opportunities for significant personal and professional development, including training budgets and stable career paths.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.