Techland S.A.

Warsaw

Level Designer

FULL TIME ON-SITE MID
Posted 11 months ago

Role Overview

This role involves designing and building engaging gameplay locations for an open-world game. You will be responsible for scripting, iterating, and optimizing levels and quests, while also contributing to open-world systems like encounters and population.

Key Responsibilities

  • Co-create and implement game mechanics within playable environments.
  • Design and populate open-world gameplay elements such as encounters and AI life.
  • Collaborate closely with specialists across art, programming, design, and audio.
  • Test levels for bugs, gameplay issues, and overall player experience, incorporating feedback for improvements.
  • Create and maintain documentation for designed levels and gameplay.
  • Adapt game mechanics to the environment, including enemy AI and player interactions.

Requirements Snapshot

  • 2-3 years of Level Design experience or one published AAA project.
  • Proficiency in a game editor (Unity, Unreal, etc.).
  • Ability to design engaging and understandable game environments.
  • Understanding of indirect player guidance and a good sense of gameplay flow.
  • Passion for making games and willingness to collaborate.

Expected Impact

The expected impact is the creation of compelling and immersive open-world gameplay experiences that captivate players. This role will directly contribute to the overall quality and player enjoyment of the game by shaping its environments and interactive systems.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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