Level Designer at Spellbrush

San Francisco, Tokyo, United States, Japan

On-site Mid level
Posted over 1 year ago
Spellbrush logo
Spellbrush

San Francisco, Tokyo, United States, Japan

On-site

Opens Spellbrush's careers page

Spellbrush logo

Company snapshot

Spellbrush

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Publishing Information Technology & Services SAAS B2C
HQ
San Francisco, California, United States
Team size
1-10
Founded
2018

Role guide

The role

This role involves using in-house Unity tools to create and iterate on engaging tactics missions. You will design enemies, terrain effects, and objectives while collaborating with a cross-functional team to maintain all level content.

What you'll do

  • Use in-house level design tools in Unity to create tactics missions
  • Design enemies terrain effects and mission objectives for missions
  • Playtest missions and iteratively improve them based on results
  • Collaborate closely with game designers artists and engineers
  • Help engineers improve the level design tooling being used
  • Maintain knowledge and context of all level content in the game

What you'll bring

  • Deep passion for tactics games and self-motivation
  • Proven ability to make fun game content
  • Programming skill preferably with C# and Unity
  • Comfortable in a fast paced high ownership startup environment
  • Shipped a game from start to finish before

Prepared by DesignJobs.World from information in the employer's posting.
Check the original listing for the latest details.

Original job posting

Read the complete description on Spellbrush's careers page.

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