Spellbrush

San Francisco, Tokyo

Level Designer at Spellbrush

ON-SITE MID
Posted about 1 year ago
Spellbrush logo

Company snapshot

Spellbrush

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Publishing Information Technology & Services SAAS B2C
HQ
San Francisco, California, United States
Team size
1-10
Founded
2018

Quick Summary

Role Overview

This role involves using in-house Unity tools to create and iterate on engaging tactics missions. You will design enemies, terrain effects, and objectives while collaborating with a cross-functional team to maintain all level content.

Key Responsibilities

  • Use in-house level design tools in Unity to create tactics missions
  • Design enemies terrain effects and mission objectives for missions
  • Playtest missions and iteratively improve them based on results
  • Collaborate closely with game designers artists and engineers
  • Help engineers improve the level design tooling being used
  • Maintain knowledge and context of all level content in the game

Requirements Snapshot

  • Deep passion for tactics games and self-motivation
  • Proven ability to make fun game content
  • Programming skill preferably with C# and Unity
  • Comfortable in a fast paced high ownership startup environment
  • Shipped a game from start to finish before

A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed). For full details, see the description below.

Job Description


What you will do

Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game.

What we're looking for

Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.

Check My Fit

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