Technical Game Designer

FULL TIME ON-SITE MID
Posted 3 days ago

Role Overview

As a Technical Game Designer at Atomic Theory in Brighton, you will bridge the gap between design and engineering by owning the implementation of gameplay systems in Unreal Engine 5. You will work within a multinational team of AAA veterans to deliver high-quality, player-centric experiences across various global projects.

Key Responsibilities

  • Design and implement game mechanics and features within Unreal Engine 5
  • Build and iterate on gameplay systems using Blueprints and engine tooling
  • Develop detailed design documentation including GDDs and system specifications
  • Prototype and validate gameplay elements directly in-engine through rapid iteration
  • Balance game systems and progression mechanics to ensure engaging player experiences
  • Collaborate with cross-functional teams to ensure features are technically feasible

Requirements Snapshot

  • Experience designing gameplay systems for AAA or high-quality indie titles
  • Deep proficiency in Unreal Engine 5 and Blueprint implementation
  • Strong understanding of game design fundamentals and player psychology
  • Proven ability to create clear and detailed technical design documentation
  • Experience working in fast-paced iterative development environments using agile

Expected Impact

You will play a critical role in delivering player-centric AAA experiences by transforming design visions into functional, high-performance gameplay systems. Your work will directly influence game balance, engagement, and the technical robustness of global co-development projects while fostering collaboration between creative and technical disciplines.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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