Twin Harbour

Hybrid

Game Designer - Systems & Economy | Warhammer

FULL TIME ON-SITE MID
Posted 11 days ago

Role Overview

You will take full ownership of the mathematical heartbeat and systems balancing for the live title Supremacy: Warhammer 40,000. This role involves ensuring game systems are robust and scalable while providing technical clarity for cross-functional teams.

Key Responsibilities

  • Own design tasks end-to-end and write detailed technical documentation
  • Balance and tune game systems through playtesting and live feedback
  • Design for live operations and long-term game health
  • Collaborate across disciplines to ensure designs are implementable and performant
  • Contribute to roadmap planning and translate high-level goals into design work
  • Leverage AI tools to drive innovation in the production pipeline

Requirements Snapshot

  • Professional experience as a designer for live-service game titles
  • Proficiency in data-informed decision making using Excel and metrics
  • Proven track record of shipping features for F2P mobile games
  • Strong technical documentation skills to reduce implementation risk
  • Fluency in English and a valid work permit for Germany or Malta

Expected Impact

You will directly shape the player experience and economic stability of a major franchise title by balancing complex systems and driving long-term game health. Your work will bridge the gap between creative vision and technical execution, ensuring the game remains engaging and sustainable for a passionate global community.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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