2k

Montreal, Quebec

Combat Designer (Gameplay)

FULL TIME ON-SITE MID
Posted 11 days ago

Role Overview

As a Combat Designer at Cloud Chamber, you will help shape the combat gameplay and immersive sandbox world of the next BioShock title. You will collaborate with a cross-disciplinary team to craft experimental experiences that support player expression and ingenuity.

Key Responsibilities

  • Implement combat gameplay content within an immersive sandbox environment
  • Maintain best practices and workflows to ensure consistent game content delivery
  • Refine combat systems development and the gameplay framework for encounters
  • Collaborate with developers to build an accessible and satisfying FPS combat paradigm
  • Design encounters that accommodate various playstyles and player ingenuity
  • Participate in the sharing of knowledge and ideas among content creators

Requirements Snapshot

  • Understanding of game mechanics combat systems and AI NPC design
  • Knowledge of behavior trees within the Unreal Engine 5 environment
  • Experience working with established game toolsets and development pipelines
  • Ability to collaborate effectively with cross disciplinary groups
  • Knowledge of industry standard AI and progression systems

Expected Impact

You will play a critical role in bringing the richly imagined world of BioShock to life by creating evocative and immersive combat experiences. Your work will empower player expression and ensure that the gameplay remains reactive and meaningful for players.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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