Ubisoft

Lyon

Senior Level Designer (F/H/NB) – Projet Non Annoncé

FULL TIME ON-SITE SENIOR
Posted 30 days ago

Summary

Role Overview

Reporting to the Lead Designer, you will be responsible for a portion of level design and gameplay element integration. You will build and assemble game levels and the world in collaboration with Level Artists to enrich the player experience.

Key Responsibilities

  • Write and update Level Design documentation in line with creative direction and GDD.
  • Create, implement, and adjust game levels according to defined rules.
  • Ensure layout relevance with existing game systems.
  • Perform level blocking and create simplified paper proposals.
  • Collaborate closely with various development teams including artists, game designers, and programmers.
  • Ensure technical consistency of levels while respecting production constraints.

Requirements Snapshot

  • Solid Level Design experience, ideally on AAA game productions with enemy configuration.
  • Good technical knowledge of game engines, vocabulary, and other disciplines' constraints.
  • Strong knowledge of blocking, world building, and level building.
  • Excellent communication, teamwork, collaborative spirit, and autonomy.
  • Proficiency in written and spoken English.

Why Apply

  • Join a world leader in video games known for creating original and memorable experiences.
  • Be part of a team that values diversity of perspectives to drive innovation.
  • Benefit from a hybrid work model that supports work-life balance.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.