Ubisoft

Lyon

Senior Level Designer (F/H/NB) – Projet Non Annoncé

FULL TIME ON-SITE SENIOR
Posted about 1 month ago

Summary

Role Overview

This role is responsible for a portion of the level design and gameplay element integration within a game. You will construct and assemble game levels and the game world in collaboration with Level Artists to enhance the player experience.

Key Responsibilities

  • Create, implement, and tune game levels according to defined rules.
  • Ensure layout relevance with existing game systems.
  • Perform level blocking and create simplified paper proposals.
  • Collaborate closely with various development disciplines (artists, game designers, narrative designers, programmers).
  • Maintain technical consistency of levels within production constraints.
  • Analyze and fix level design bugs.

Requirements Snapshot

  • Solid experience in Level Design, ideally on AAA productions with AI Level Design.
  • Good technical understanding of game engines and the vocabulary/constraints of other disciplines.
  • Strong knowledge of blocking, world building, and level building.
  • Excellent communication, teamwork, collaboration, and autonomy.
  • Proficiency in English (written and oral).

Expected Impact

The successful candidate will directly contribute to the creation of engaging and well-structured game levels, significantly impacting the player's immersion and overall enjoyment of the game.

Why Apply

  • Join a world-renowned video game company, Ubisoft, known for creating memorable and original gaming experiences.
  • Contribute to innovative projects and push the boundaries of entertainment.
  • Work within a hybrid model that supports work-life balance and fosters a collaborative team environment.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.