Ubisoft

Annecy

Narrative Designer (F/H/NB) - [AAA Project]

FULL TIME ON-SITE MID
Posted 20 days ago

Summary

Role Overview

The Narrative Designer is responsible for designing and integrating coherent, immersive narrative experiences within the game. This role defines how story, gameplay, systems, and level design interact to create an engaging player experience. They collaborate closely with game design, level design, scenario, art direction, and production teams.

Key Responsibilities

  • Interpret and realize the creative vision of Directors, translating narrative intentions into playable content.
  • Collaborate with Level Designers and Environment Artists to design the game's narrative architecture and develop narrative systems.
  • Work closely with writers to develop the game's narrative arc and integrate the story into gameplay.
  • Support the Game Design team by contextualizing game systems, mechanics, and features.
  • Act as the main point of contact for Montreal teams to streamline communication and harmonize narrative intentions.
  • Design and write all narrative elements, including scripts, environment descriptions, and ambiance directives.

Requirements Snapshot

  • Excellent understanding of fundamental game design principles and processes.
  • Good understanding of narrative elements across all genres and media.
  • Excellent written and oral communication skills.
  • Good knowledge of the game production pipeline.
  • Proficiency in English is essential.

Why Apply

  • Join a global team dedicated to enriching players' lives with original and memorable game experiences.
  • Contribute to the creation of acclaimed franchises such as Assassin's Creed and Far Cry.
  • Engage with exciting challenges, cutting-edge technology, and shape the future of entertainment.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.