Ubisoft

Lyon

Level Designer (F/H/NB) – The Crew Motorfest

FULL TIME ON-SITE MID
Posted about 1 month ago

Summary

Role Overview

Reporting to the Lead Level Designer, you will be responsible for assembling design and creative assets into an engaging, stimulating, and coherent universe. You will build and assemble game levels and the world using 3D assets to enrich the player experience.

Key Responsibilities

  • Write and update Level Design documentation in line with editorial guidelines and the Game Design Document.
  • Create a game world and road network with associated missions, staging and adjusting game activities.
  • Implement functionalities and resources from other disciplines.
  • Ensure flow and playability with Development Testers, Level Artists, and Gameplay Programmers.
  • Monitor and analyze player tracking data.
  • Conduct Level/Mission Design watch and propose solutions for project-related issues.

Requirements Snapshot

  • Hold a degree in Level Design.
  • Possess 3 years of experience in a similar role, ideally in the racing game universe.
  • Have good knowledge of game engines, vocabulary, and constraints of other disciplines.
  • Master 2D/3D software and task/bug tracking tools.
  • Demonstrate creativity, communication, rigor, autonomy, curiosity, and initiative.

Why Apply

  • Join a world leader in video games known for creating original and memorable experiences.
  • Contribute to a company that values diversity of perspectives to advance players and teams.
  • Work in a hybrid model that supports connection with your team and work-life balance.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.