Embark Studios

Stockholm

Game Engineer UI/UX

ON-SITE MID
Posted over 1 year ago

Quick Summary

Role Overview

As a Game Engineer UI/UX, you will have a creative role, collaborating with various teams to improve and develop new game features. You will be responsible for the game’s user interface and player experience. The role focuses on enhancing the UI framework and components with an emphasis on performance, tooling, and scalability.

Key Responsibilities

  • Implement C++ UI core technology in Unreal, such as Slate.
  • Implement UI features in Unreal Engine using a mix of C++, Angelscript, and Unreal Blueprints.
  • Collaborate with a wide range of talents to deliver a great user experience and a performant UI.

Requirements Snapshot

  • Possess a creative and curious mind.
  • Have 5+ years of experience working within the game industry.
  • Demonstrate a strong background in C++.
  • Show knowledge of using Unreal Engine with Slate/UMG.
  • Maintain an interest in computer science and programming as a craft.

Expected Impact

This role offers the opportunity to significantly enhance the user interface and player experience for our games. You will directly contribute to improving the UI framework, focusing on performance, tooling, and scalability, thereby ensuring a top-tier and robust player interaction.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

At Embark, we want to empower everyone to create games!

You will be working on THE FINALS or ARC Raiders, alongside some of the most talented people in the games industry.

As a Game Engineer UI/UX you will have a creative role, working together with designers, other engineers, artists, and user experience (UX) researchers to improve and develop new features for our game. Here you will have the opportunity to take responsibility for our game’s user interface and player experience.

We are looking for someone who will help improve our UI framework and components with a special focus on performance, tooling and scalability.

The game we’re making is built in Unreal, using C++, blueprints and a scripting language called Angelscript.

Example of responsibilities 

  • Implement C++ UI core technology in Unreal (e.g. Slate)
  • Implement UI features in Unreal Engine using a mix of C++, Angelscript and Unreal Blueprints
  • Collaborate with a wide range of talents at Embark to deliver a great user experience, better tools and a performant and top of the line UI

We would love if you have

  • A creative and curious mind
  • 5+ years of experience working within the game industry
  • A strong background in C++
  • Knowledge of using Unreal Engine with Slate/UMG
  • An interest in computer science and programming as a craft
  • Professional English communication skills.

At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

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