Ubisoft

Paris

Game Economy Designer - W/M/NB

FULL TIME ON-SITE MID
Posted 3 months ago

Quick Summary

Role Overview

This role focuses on designing and optimizing the economic balancing of game loop and progression systems. You will implement configuration parameters and provide data-driven simulations to ensure ideal balancing for live operations.

Key Responsibilities

  • Design and optimize economic balancing for game loop and progression systems
  • Provide data-driven simulations and analysis of game balancing scenarios
  • Revamp existing tools and Excel sheets to improve configuration processes
  • Manage system topics including RPG itemization and time-limited events
  • Collaborate with cross-functional teams to achieve expected design results
  • Maintain documentation for game loop systems and designer tools

Requirements Snapshot

  • Shipped at least one game as an economic or system designer
  • Strong numeric design abilities and expertise in data manipulation
  • In-depth knowledge of RPG, looter-shooter, and F2P GaaS genres
  • Proficiency with complex Excel sheets and analytical tools
  • Professional fluency in English and strong collaborative skills

Expected Impact

You will play a critical role in maintaining the game's economic health and player engagement through precise balancing and system design. Your work directly influences the game's monetization and progression flow, ensuring a high-quality experience for the player community.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Job Description

  • Be responsible to design and optimize the economic balancing of all game loop & progression systems(sources, sinks, quests and events tasks objectives & rewards, and monetization), and to implement it with configuration parameters.
  • Provide data-driven simulations and analysis of game loop balancing scenarios, to calculate the ideal balancing parameters for the game, and to be able to react quickly to players data during live.
  • Revamp existing tools to configure and balance the game as necessary to improve them (eg designers excels for tracking & calculation of parameters to input)
  • Be responsible for a variety of system topics design, implementation (configuration), or balancing for game loop systems (progression, economy, RPG & itemisation, time limited events, daily quests…)
  • Collaborate with other dev team cells (content, level design, art & animation, gameplay programming) to ensure optimal communication of design info and achieve the results expected
  • Be responsible to create and maintain documentation for all the game loop and progression systems balancing, as well as designers tools (excel tables and simulators, etc)
  • Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.

Qualifications

  • Game Design Expertise: Passionate about RPG and looter-shooter games, with in-depth knowledge of F2P and GaaS genres, mobile player behavior, and business model trends.
  • Proven Experience: Shipped at least one game as a economic or system designer, with significant experience balancing economic systems (MMORPG/action-RPG/F2P GaaS experience is a plus).
  • Technical Skills: Strong numeric design abilities, data manipulation expertise, analytical mind, and able to translate analytical findings in actionable design solutions within the game. Comfortable with complex Excel sheets.
  • Creative & Collaborative: Flexible, open to feedback, detail-oriented, and a strong team player.
  • Fluent in English.
  • Bonus Knowledge: Familiarity with The Division IP and a passion for creating immersive, believable game worlds.

Additional Information

Ubisoft Benefits

💰 Profit-sharing and an annual company savings plan. 25 days of paid vacation + 12 additional RTT days.

🎁 50% reimbursement of your Navigo pass, meal vouchers (€9/day), health insurance for you and your family, as well as many additional Ubisoft benefits.

👶 20 weeks of maternity leave, 7 weeks of paternity/co-parental leave.

📍 Our brand-new offices are located in Saint-Mandé (Metro line 1, Saint-Mandé station). A gym is available in the building.

Recruitment Process

  • [45 min; remote] – Interview with a Talent Acquisition Specialist
  • [60 min; remote] – Interview with the hiring manager
  • Assessment : Role related evaluation
  • [60 min; remote] – Interview with a key stakeholder

Skills and abilities can be expressed in different ways and may be built through a variety of experiences. That’s why we strongly encourage you to apply, even if you do not meet all of the criteria listed above.

Ubisoft is an equal opportunity employer. We welcome applications from all individuals regardless of gender, background, religion, sexual orientation, social status, disability, or age. Ubisoft is committed to fostering an inclusive work environment that reflects the diversity of its player community.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

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