Ubisoft

Paris

Game Economy Designer - W/M/NB

FULL TIME ON-SITE MID
Posted about 1 month ago

Role Overview

This role focuses on designing and optimizing the economic balancing of game loop and progression systems. You will implement configuration parameters and provide data-driven simulations to ensure ideal balancing for live operations.

Key Responsibilities

  • Design and optimize economic balancing for game loop and progression systems
  • Provide data-driven simulations and analysis of game balancing scenarios
  • Revamp existing tools and Excel sheets to improve configuration processes
  • Manage system topics including RPG itemization and time-limited events
  • Collaborate with cross-functional teams to achieve expected design results
  • Maintain documentation for game loop systems and designer tools

Requirements Snapshot

  • Shipped at least one game as an economic or system designer
  • Strong numeric design abilities and expertise in data manipulation
  • In-depth knowledge of RPG, looter-shooter, and F2P GaaS genres
  • Proficiency with complex Excel sheets and analytical tools
  • Professional fluency in English and strong collaborative skills

Expected Impact

You will play a critical role in maintaining the game's economic health and player engagement through precise balancing and system design. Your work directly influences the game's monetization and progression flow, ensuring a high-quality experience for the player community.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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