Ubisoft

Montreal

Game Designer (Fight) – For Honor

FULL TIME ON-SITE MID
Posted 16 days ago

Summary

Role Overview

As a Game Designer (Fight) on For Honor at Ubisoft Montreal, you will be responsible for developing combat systems, controls, interfaces, and other interactive elements. You will contribute to the ongoing enrichment of our unique multiplayer world, ensuring every battle remains engaging, balanced, and true to the spirit of For Honor.

Key Responsibilities

  • Design and evolve combat systems that deliver fair, fun, and strategic multiplayer battles.
  • Balance hero move sets, weapon interactions, and abilities to ensure competitive integrity.
  • Collaborate across disciplines to integrate animations, controls, and special effects into fight mechanics.
  • Standardize, document, and communicate fight design specifics with the team.
  • Prototype and test new mechanics, gathering feedback to refine ideas.
  • Partner with programmers and technical designers to develop tools that support combat system implementation.

Requirements Snapshot

  • Minimum 5 years of experience in game design is required.
  • Proven ability to create, iterate, and balance complex interactive systems.
  • Deep understanding of combat design principles, player psychology, and competitive game flow.
  • Strong collaboration skills across multidisciplinary teams are essential.
  • Clear and confident communication skills, both written and spoken, are needed.

Why Apply

  • We embrace a hybrid work model, offering flexibility and work-life balance.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.