Ubisoft

Montreal

Game Designer (Fight) – For Honor

FULL TIME ON-SITE MID
Posted 28 days ago

Summary

Role Overview

As a Game Designer (Fight) on For Honor at Ubisoft Montreal, you will develop combat systems, controls, and interfaces to realize the Creative Director’s vision. You will contribute to the ongoing enrichment of the unique multiplayer world, ensuring every battle remains engaging, balanced, and true to the game's spirit.

Key Responsibilities

  • Design and evolve combat systems that deliver fair, fun, and strategic multiplayer battles.
  • Balance hero move sets, weapon interactions, and abilities to ensure competitive integrity.
  • Collaborate across disciplines to integrate animations, controls, and special effects into fight mechanics.
  • Standardize, document, and communicate fight design specifics with the team.
  • Prototype and test new mechanics, gathering quantitative and qualitative feedback to refine ideas.
  • Work closely with the Game Design Director to align fight design with the overall creative vision.

Requirements Snapshot

  • Minimum 5 years of experience in game design is required.
  • Proven ability to create, iterate, and balance complex interactive systems.
  • Deep understanding of combat design principles and competitive game flow.
  • Strong collaboration skills across multidisciplinary teams are essential.
  • Clear and confident communication skills, both written and spoken.

Expected Impact

The Game Designer (Fight) will directly enrich the unique multiplayer world of For Honor by developing engaging, balanced, and strategic combat systems. They will ensure every battle delivers a desired player experience, aligning fight design with the overall creative vision of the game.

Why Apply

  • Benefit from a hybrid work model that supports work-life balance.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.