Ubisoft

Lyon

Level Designer (F/H/NB) – Projet Non Annoncé

FULL TIME ON-SITE MID
Posted 26 days ago

Summary

Role Overview

Reporting to the Lead Designer, you will be responsible for a portion of level design and the integration of gameplay elements. You will build and assemble game levels and the world in collaboration with Level Artists to enrich the player's experience.

Key Responsibilities

  • Write and update Level Design documentation in line with creative direction.
  • Create, implement, and fine-tune game levels according to defined rules.
  • Ensure the relevance of layouts with existing game systems.
  • Block out levels and develop simplified paper proposals.
  • Collaborate closely with various development teams, including artists and programmers.
  • Ensure the technical consistency of levels while respecting production constraints.

Requirements Snapshot

  • Solid experience in Level Design, ideally on AAA game productions.
  • Good technical knowledge of game engines, vocabulary, and cross-discipline constraints.
  • Strong understanding of blocking, world building, and level building principles.
  • Excellent communication, team spirit, collaborative work, and autonomy.
  • Proficiency in written and spoken English.

Why Apply

  • Join a world leader in video game development.
  • Contribute to innovation and push the boundaries of entertainment.
  • Benefit from a hybrid work model that supports work-life balance.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.