Ubisoft

Lyon

Level Designer (F/H/NB) – The Crew Motorfest

FULL TIME ON-SITE MID
Posted 26 days ago

Summary

Role Overview

Under the guidance of the Lead Level Designer, you will be responsible for assembling design and creative assets within an exciting and coherent game universe. Your primary goal is to enrich the player's experience by constructing and assembling game levels and the world using 3D assets.

Key Responsibilities

  • Write and update Level Design documentation in accordance with editorial guidelines and the Game Design Document.
  • Create game worlds and road networks, including associated missions, and set up game activities.
  • Implement functionalities and resources provided by other development disciplines.
  • Ensure game flow and playability in collaboration with Development Testers, Level Artists, and Gameplay Programmers.
  • Monitor and analyze player tracking data to inform design decisions.
  • Conduct Level/Mission Design research and propose innovative solutions for project challenges.

Requirements Snapshot

  • Hold a degree in Level Design.
  • Possess 3 years of experience in a similar role, ideally within the racing game genre.
  • Have good knowledge of game engines, vocabulary, and constraints of other disciplines.
  • Be proficient in 2D/3D software and task/bug tracking tools.
  • Demonstrate proficiency in written and spoken English.

Why Apply

  • Join a world leader in video games renowned for creating original and memorable experiences.
  • Contribute to a company that values diversity and believes it drives progress for players and teams.
  • Benefit from a hybrid work model designed to maintain team connection and work-life balance.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.