Ubisoft

Lyon

Level Designer (F/H/NB) – Projet Non Annoncé

FULL TIME ON-SITE MID
Posted 30 days ago

Summary

Role Overview

Under the responsibility of the Lead Designer, you will be responsible for a part of the level design and the integration of gameplay elements. To enrich the player's experience, you will build and assemble game levels and the world in collaboration with Level Artists.

Key Responsibilities

  • Write and update Level Design documentation.
  • Create, implement, and adjust game levels respecting defined rules.
  • Ensure layout relevance with existing systems.
  • Perform level blocking and create simplified paper proposals.
  • Work closely with various trades involved in game development.
  • Analyze and correct level design bugs.

Requirements Snapshot

  • Solid experience in Level Design, ideally on AAA game productions.
  • Good technical knowledge of game engines.
  • Strong understanding of blocking, world building, and level building.
  • Excellent communication, team spirit, and collaborative work.
  • Proficiency in written and oral English.

Why Apply

  • Join a global leader in video game development.
  • Contribute to creating original and memorable game experiences.
  • Benefit from a hybrid work model that supports work-life balance.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.