Ubisoft

Lyon

Level Designer (F/H/NB) – Projet Non Annoncé

FULL TIME ON-SITE MID
Posted about 2 months ago

Summary

Role Overview

Reporting to the Lead Designer, you will be responsible for a portion of level design and gameplay element integration. You will build and assemble game levels and the world in collaboration with Level Artists to enrich the player experience.

Key Responsibilities

  • Write and update Level Design documentation in line with creative direction.
  • Create, implement, and fine-tune game levels according to defined rules.
  • Ensure the relevance of layouts with existing game systems.
  • Perform level blocking and develop simplified paper proposals.
  • Collaborate closely with various development teams involved in game development.
  • Ensure technical consistency of levels and correct level design bugs.

Requirements Snapshot

  • Possess solid Level Design experience, ideally in AAA productions with AI Level Design.
  • Demonstrate good technical knowledge of game engines and development constraints.
  • Have strong skills in blocking, world building, and level building.
  • Exhibit excellent communication, teamwork, and collaborative abilities.
  • Be proficient in both written and spoken English.

Why Apply

  • Join a global leader in video game development.
  • Contribute to creating original and memorable gaming experiences.
  • Benefit from a hybrid work model that supports work-life balance.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.