Ubisoft

Lyon

Level Designer (F/H/NB) – The Crew Motorfest

FULL TIME ON-SITE MID
Posted about 2 months ago

Summary

Role Overview

This role is responsible for assembling design and creative assets within a compelling game universe. The primary goal is to enrich the player experience by constructing and assembling game levels and the game world using 3D assets.

Key Responsibilities

  • Write and update Level Design documentation (paper plans, briefings, guidelines) aligned with editorial and Game Design Documents.
  • Create the game world, including road networks and associated missions, and stage/tune in-game activities.
  • Implement features and resources from other disciplines.
  • Ensure game flow and playability in collaboration with Development Testers, Level Artists, and Gameplay Programmers.
  • Monitor and analyze player tracking data.
  • Conduct Level/Mission Design research and propose solutions for project-related topics.

Requirements Snapshot

  • Degree in Level Design.
  • 3 years of experience in a similar role, ideally in the racing genre.
  • Good knowledge of game engines, terminology, and constraints of other disciplines.
  • Proficiency in 2D/3D software and task/bug tracking tools.
  • Strong English language skills (written and spoken).

Expected Impact

The expected impact is to create engaging and coherent game levels and worlds that significantly enhance the player's experience and immersion within the game.

Why Apply

  • Contribute to creating memorable and original gaming experiences for a world-renowned video game company.
  • Work within a hybrid model that balances team connection with work-life balance.
  • Be part of an inclusive environment that encourages diversity and innovation in pushing entertainment boundaries.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.