Larian

Ghent

Level Design Internship

FULL TIME ON-SITE JUNIOR
Posted 4 months ago

Quick Summary

Role Overview

Larian Studios, an award-winning developer, is seeking a Level Design Intern to join their team. This role will contribute to crafting high-calibre role-playing games. The intern will help the studio continue its legacy of titles like Baldur’s Gate 3 and Divinity: Original Sin 2.

Key Responsibilities

  • Understand the role an area plays in the game experience based on briefings.
  • Be aware of the narrative flow and the area's part in the story.
  • Be ready to iterate and restart designs with new perspectives.
  • Make rough level designs and iterate with scripters and combat designers.
  • Polish existing level design and functionality to reach a state of the art level of quality.
  • Ensure the level is always playable, especially during the art pass phase.

Requirements Snapshot

  • Ability to work well as part of a team.
  • An extremely positive can-do attitude.
  • Ability to give and receive feedback.
  • Ability to experience the game as a gamer.
  • Preferably an RPG Gamer with a passion for CRPGs.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Level Design Intern to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Understand the role the area plays in the composition of the game experience based on the narrative and design/creative directors briefing;
  • Be aware of the narrative flow of the game and what part that area plays in the story
  • Be ready to throw away everything you made and start from scratch with a new perspective obtained through previous iterations;
  • Make rough level designs based on the given briefings and situations and iterate with scripters and combat designers to bring the level to an art ready production phase
  • Polish existing level design and functionality to reach a state of the art level of quality. 
  • Make sure the level is always playable and ready to go, specially during the art pass phase where level and environment artists start decorating;

Requirements

  • Ability to work well as part of a team;
  • An extremely positive can do attitude;
  • Ability to give and receive feedback
  • Ability to experience the game as a gamer;
  • Preferably an RPG Gamer with a passion for CRPGs
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration
  • A portfolio of previous relevant work attached to your application

What we offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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