Larian

Guildford

Voice Designer (12 Month FTC)

ON-SITE MID
Posted 18 days ago

Quick Summary

Role Overview

Larian Studios is seeking a Voice Designer for a 12-month contract to help craft high-caliber role-playing games. The role involves executing the technical and creative audio vision for voice under the supervision of the Voice Lead.

Key Responsibilities

  • Execute the technical and creative audio vision for voice
  • Collaborate with audio tech to develop the VO pipeline
  • Design and implement systemic Wwise VO systems
  • Define unique voice over post-processing opportunities
  • Implement effort sounds into cinematic sequences
  • Ensure consistently leveled voice over across the project

Requirements Snapshot

  • Solid commercial experience with Wwise
  • Three years of experience in VO or dialogue design
  • Extensive knowledge of Reaper and creative voice design
  • Strong understanding of audio and game production
  • Proficiency in loudness standards and production workflows

Expected Impact

The Voice Designer will play a crucial role in maintaining the high audio standards of Larian's upcoming projects by ensuring seamless VO implementation and innovative post-processing. Their work will directly contribute to the immersive storytelling and technical excellence fans expect from the studio.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Voice Designer to join the team on a 12 month contract and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Execute the technical and creative Audio Vision for Voice, under the supervision of the Voice Lead.
  • Collaborate closely with the audio tech team to help develop and maintain the VO pipeline.
  • Design, test and implement systemic Wwise VO systems. 
  • Help to define unique Voice Over Post Processing opportunities.
  • Implement effort sounds into cinematics.
  • Help to ensure we have consistently levelled VO.  
  • Develop and collaborate across disciplines and teams

Requirements

  • Solid knowledge and commercial experience with Wwise
  • 3+ years of experience in VO / Dialogue Design within Game Development 
  • Extensive knowledge of Reaper and creative voice design
  • Strong understanding of audio and game production, and ability to understand where dependencies may arise
  • Strong understanding of loudness standards
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.

Nice to haves

  • Game Dev experience in a mid-sized team
  • Scripting knowledge (Lua or Python) 
  • Experience recording VO in a professional environment

What we offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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