Level Designer – Mission

FULL TIME ON-SITE MID
Posted 23 days ago

Summary

Role Overview

This role involves shaping playable spaces and missions, transforming narrative intentions into interactive experiences. The designer balances pacing, risk, reward, and challenge to create engaging and memorable gameplay moments. It requires creativity and technical skill to design the flow, rhythm, and tension of gameplay.

Key Responsibilities

  • Design and build levels and missions aligning with the project’s vision.
  • Prototype and test mission concepts to validate pacing and player engagement.
  • Collaborate with Level Artists and Writers to integrate narrative and visual elements.
  • Work with Gameplay Programmers to integrate features through visual scripting.
  • Arrange mission components like AI behaviors, encounters, and audio.
  • Document mission and level designs, including prototypes and playtest results.

Requirements Snapshot

  • Experience creating video game levels and missions in a collaborative environment.
  • Proficiency in visual scripting or similar tools for gameplay logic.
  • Understanding of AI systems and their connection to mission flow.
  • Knowledge of level design principles such as flow, pacing, and difficulty balancing.
  • Skill with game engines like Unity or Unreal, plus 2D and 3D software.

Why Apply

  • Ubisoft collaborates with Jobs for Humanity to build an inclusive employment ecosystem.
  • The company supports individuals from all walks of life.
  • Ubisoft embraces a hybrid work model for work-life balance.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.