Ubisoft

Montpellier

Stage 6 mois - Technical Sound Designer (H/F/NB) – Marque Rayman

FULL TIME ON-SITE MID
Posted about 1 month ago

Summary

Role Overview

This is a 6-month Technical Sound Designer internship starting January 2026 at the Montpellier studio. The intern will join a 3-person audio team working on a creative Rayman brand project. This unique opportunity involves contributing to the brand's colorful and imaginative universe.

Key Responsibilities

  • Identify and resolve audio bugs within the game engine.
  • Participate in the integration of audio assets into the engine.
  • Create sound assets for the game, including SFX, voices, and foley.
  • Propose creative ideas to enrich the overall sound experience.
  • Contribute to the audio artistic direction through proposals and feedback.
  • Ensure the high audio quality of the game.

Requirements Snapshot

  • Currently studying audio for video games and eligible for an internship agreement.
  • Possess knowledge of game engines, ideally Unreal or Unity.
  • Comfortable with technical pipelines and bug resolution.
  • Familiarity with audio tools like Pro Tools, Reaper, and basics of Wwise.
  • Demonstrate a positive attitude, clear communication, and passion for video games.

Expected Impact

The intern will significantly contribute to the audio quality and creative soundscape of a Rayman brand project. Working within a 3-person audio team, they will help shape the game's unique and colorful universe by creating and integrating sound assets, ensuring a high-quality auditory experience for players.

Why Apply

  • Work on a unique and creative Rayman brand project within a dedicated audio team.
  • Benefit from flexible working hours and potential remote work options.
  • Access company perks like a game library and preferential rates for entertainment.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.