Lead UI/UX Designer - Mob Control

Voodoo

Barcelona
full-time senior
Posted 22 days ago
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Summary

Generated 16 days ago

Role Overview

Voodoo is seeking a Lead UI/UX Designer to shape the player experience for their hit mobile game, Mob Control. This role involves strategic UX planning and visual design execution to create intuitive and scalable game systems. The position is fully remote within CET time ±2h.

Key Responsibilities

Own the UX strategy and UI execution across gameplay, metagame, and LiveOps content.
Design player journeys for onboarding, FTUE, events, upgrades, store, and retention systems.
Create user flows, wireframes, and interactive prototypes using Figma.
Translate UX concepts into polished, high-fidelity UI mockups with clear hierarchy and visual consistency.
Build and evolve component-based UI systems and a shared style guide.
Collaborate with product, game design, art, and engineering teams.

Requirements

8+ years in UI/UX or Product Design, preferably in mobile games or fast-scaling products.
A portfolio demonstrating systems thinking and polished UI design.
Deep proficiency with Figma and working knowledge of Unity.
Solid grasp of behavioral UX, cognitive load, and attention-driven interaction design.
Experience working in LiveOps or GaaS-driven environments.

Expected Impact

The Lead UI/UX Designer will directly influence player engagement and retention by creating seamless and compelling user experiences within Mob Control. Their work will contribute to the long-term growth and success of a globally popular mobile game.

Why Apply

Contribute to a globally renowned, chart-topping mobile game with millions of daily players.
Work remotely within a flexible time zone and collaborate with industry experts.
Shape the player experience of an evolving live game with meaningful ownership.
This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

Compensation & Benefits

Salary, benefits, and perks for this role

Benefits & Perks

Comprehensive benefits package including:

  • • Health, dental, and vision insurance
  • • 401(k) with company match
  • • Flexible PTO and holidays
  • • Professional development opportunities
From original job posting

Original Job Description

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

This position is fully remote within CET time ±2h.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our live studios, working on Mob Control.

Mob Control is a mobile game with over 400 million downloads and millions of daily players. This is a rare opportunity to contribute to an evolving live game, while having meaningful ownership over the player experience. You’ll work within a fast-moving, cross-functional team focused on long-term product growth, player engagement, and LiveOps-driven evolution.

Role

As Lead UI/UX Designer, you'll play a key role in shaping the player experience, combining UX strategy with visual execution to deliver clean, scalable, and intuitive systems.

  • Own the UX strategy and UI execution across gameplay, metagame, and LiveOps content

  • Design player journeys for onboarding, FTUE, events, upgrades, store, and retention systems

  • Create user flows, wireframes, and interactive prototypes using Figma (or similar)

  • Translate UX into polished, high-fidelity UI mockups with clear hierarchy and visual consistency

  • Build and evolve component-based UI systems and a shared style guide

  • Collaborate across disciplines—from product and game design to art and engineering

  • Contribute UX thinking to early-stage feature ideation

  • Use player data, feedback, and playtests to iterate and improve flows and experiences

Profile

  • 8+ years in UI/UX or Product Design, preferably in mobile games or fast-scaling products

  • A portfolio that demonstrates systems thinking and polished UI design

  • Deep proficiency with Figma and working knowledge of Unity

  • Solid grasp of behavioral UX, cognitive load, and attention-driven interaction design

  • Experience working in LiveOps or GaaS-driven environments

  • Strong communication skills, you can confidently present and defend design decisions

Benefits

  • Best-in-class compensation

  • Other benefits according to the country you reside

Transparency & Trust

We believe in being open about how we process and present job information

Content Processing

  • • AI-enhanced summaries for better readability
  • • Human review for accuracy and relevance
  • • Original content preserved and accessible
  • • Regular quality checks and updates

Data Sources

  • • Direct from company career pages
  • • Real-time job posting updates
  • • Verified company information
  • • Transparent sourcing methods

Important: This summary was generated from the original job posting (AI-assisted, human-reviewed). For complete details, terms, and application instructions, always visit the company's official website.