Ubisoft

Đà Nẵng

Cinematic Designer

FULL TIME ON-SITE MID
Posted 2 months ago

Summary

Role Overview

The Cinematic Designer is responsible for creating in-game cutscenes by collaborating with various teams. This role requires a multi-disciplinary approach focused on storytelling, realization, and efficient delivery of high-quality content.

Key Responsibilities

  • Create in-game cutscenes using proprietary tools, focusing on camera work and layout.
  • Polish and refine animation motion capture data.
  • Analyze scripts to identify dependencies and potential risks.
  • Coordinate with level and quest designers to integrate cutscenes into the game world.
  • Collaborate with lighting, audio, and VFX artists to bring cutscenes to life.
  • Adapt to different needs and learn new tools and techniques as required.

Requirements Snapshot

  • Knowledge of video editing, animation software, or in-game cutscene editors.
  • Excellent communication and interpersonal skills.
  • Familiarity with composition, framing, and animation principles.
  • Experience using a game engine (Unity/Unreal Engine knowledge is a plus).
  • Ability to work collaboratively and adapt to evolving project requirements.

Expected Impact

The Cinematic Designer will directly contribute to the storytelling and immersive experience of AAA titles for PC and consoles, enhancing player engagement through high-quality cutscenes.

Why Apply

  • Work on an exciting AAA IP for PC & Consoles within a dynamic studio.
  • Opportunity to develop your skills in a small, growing team and an international, collaborative environment.
  • Enjoy a creative and fun work atmosphere with attractive benefits and perks.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.