This role is for a Game Designer focused on creating and refining gameplay features, including Operators, 3Cs, and game balance for Rainbow Six Siege. The primary objective is to ensure a dynamic, fresh, and fair gameplay experience, particularly for high-level players.
The Game Designer will directly contribute to maintaining and enhancing the core gameplay experience of Rainbow Six Siege, ensuring its continued engagement, fairness, and competitive edge for a broad player base, including a focus on mobile adaptation.
This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.
As a Game Designer, you will be responsible for the design and development of gameplay features, including Operators, 3Cs (Character, Camera, Controls), and game balance. Your goal will be to maintain a dynamic, fresh, and fair gameplay experience, especially for high-level players. This role requires a strong understanding of game mechanics and player behavior, analytical and critical thinking skills, and the ability to collaborate effectively within multidisciplinary teams.
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About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work
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Important: This summary was generated from the original job posting (AI-assisted, human-reviewed). For complete details, terms, and application instructions, always visit the company's official website.
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